Augmented Reality [og-'men- tǝd rē-'a-lǝ-tē] popularly known as AR, is touted to exceed USD 50 billion by 2024; according to a new research report by Global Market Insights Inc. With the number of smartphone users increasing day by day, AR is now taking center stage in the digital landscape. Let’s explore AR and what exactly is behind its rising demand.
AR technology allows the superimposing of digital elements such as 3D models, images, videos, or text onto the real-world environment in a way that gives the feel that the content is physically there, essentially merging the digital and the physical worlds. For AR to work, camera-equipped hardware such as wearable smart glasses or heads-up displays are required. But that just is not it, the smartphones of today are very well equipped with GPS, accelerometers, and sensors required for the AR solution to work, making the technology more popular mainstream.
AR technology is seamlessly interwoven into our lives, whether we are aware of it or not. Well, take a moment and think about the Snapchat or Instagram filters of the bunny ears or the crying face that we use in our social media photos; they are an example of AR. Remember the very viral phenomenon of Pokemon Go, that again is AR. Consider this, if you are thinking of purchasing a sofa from Amazon or IKEA, you can now use your smartphone to get the digital image of the sofa in the real world to see how the particular sofa would fit in your real world. You can interact with the 3D model of the sofa as you please, you can zoom in, zoom out, assemble, dismantle, etc, move around, try placing it in different places, and see the perfect spot for the sofa. This helps a customer to make a wise decision before making a purchase. Try doing a simple Google search of dinosaurs like Tyrannosaurus, and AR can bring Tyrannosaurus to your room, for this, all you need is your phone. From trying out different shades of makeup to training medical students, the possibilities AR has are endless.
To know the origins of AR, we need to take a step back and travel back to the 1960s to see how the concept of AR came into being. It was then that a computer scientist named Ivan Sutherland developed the first head-mount display (HMD) system known as the “Sword of Damocles”. However not until the 20th century did AR gain attention, most of it due to the widespread availability of smartphones such as the iPhone, that pushed AR to the mainstream. Of all the industries, it was the retail sector that early adopted the technology to improve their customer experience. As consumers were able to experience it on their smartphones with no fuss of having a headset on hand, it increased its popularity and slowly expanded its wings and extended to healthcare, where the technology continues to make impactful contributions.
Unlike its very popular counterpart, Virtual Reality (VR) immerses users into a digital world that is computer-generated, completely taking them away from the physical world, which is very different from what AR does, unlike that AR brings digital content into your physical world. This is the basic difference that distinguishes both technologies. In order to experience VR, users need to get their hands on VR headsets such as Meta Quest devices, HTC Vive, and many more in the market. You might have seens games strapping on the VR headsets and immersing themselves in the game world and playing passionately.
Mixed Reality (MR) on the other hand, is very similar to AR. MR allows digital content to be overlaid in the physical world but offers more complex interactions than AR. Most often, people interchange with AR and MR but keep note that all AR is MR, but not all MR are AR. Most people call MR as AR 2.0 as they both consist of virtual objects on top of a physical world. The popular devices one can use to experience MR include Microsoft Hololens, Magic Leap, etc.